The first activity was a "Headline Clustering" activity, which functioned as a sort of 'primer' - getting participants to discuss and become aware of the landscape of automation, future of work narratives etc and relevant issues being addressed in t
 These are a few of the artifacts that were used in facilitating the workshop - namely, the main work canvas, scenario "tents" and cards that encourage participants to think about different human and non-human actors in the ecosystem.  The scena
 For each scenario, participants were given the challenge of thinking about how they would navigate a scenario from a different POV than their own.
 At each level, participants were given a new scenario and asked to pick their main considerations (Economic, political, socio-cultural, technical, ecological, legal etc.). They could also use the "wild card" to create their own, which were used to f
 The modular nature of this kit enabled multiple entry points and resulted in an extremely rich discussion and share-out. Commonly these workshops end in short-term, "silver-bullet" style solutions. In this case however, the result was a more well-th
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 The consideration buckets prompted participants to discuss and prioritize various values, and use these to inform and develop a comic strip that captured the concerns/alternative futures of the scenario provided. 
 This is an example of the output created by a team at the end of the 2 hour workshop.       
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